EN FR
EN FR
PRIMA - 2012


Section: New Results

Post-production tools for 3-D Cinema

Participants : Laurent Boiron, Frédéric Devernay [correspondant] , Sylvain Duchêne, Sergi Pujades-Rocamora.

Over the past 6 years, we have been developing 3D movie processing techniques which have been used for the production and post-production of 3D movies (mainly feature-length movies, documentaries and commercials). These include image alignment, view interpolation, depth map computation, etc. These algorithms were developed as C++ libraries, and can be executed using standalone tools. Since the movie post-production workflow relies mainly on standard tools for compositing, color grading, etc., and these tools can be extended by plugin mechanisms, we integrated our post-production algorithms into such a tool, namely Nuke by The Foundry.

We also developed a new method for stereoscopic video cut and paste. Video cut-and-paste consists in semi-interactively segmenting a video object from a video stream, and pasting the segmented video object in another video. The object segmentation is done using a small number of strokes made on a few frames of the video, and can be corrected interactively. Existing methods only worked on monoscopic videos, and extending it to stereoscopic videos required solving important challenges:

  • The video object must not only remain consistent over time, but also between the left and right views.

  • The video object may be partially occluded in one or both views.

  • The camera setup may be different between the first and the second video, causing depth distortion or different depth effects.

We solved the first two challenges by adding left-right stereo consistency based on dense stereo matching, as well as temporal consistency based on optical flow, in an optimization framework based on graph cuts. The user interface was also taken into consideration in the algorithm: any correction of the results (i.e. new strokes on an image) will only propagate forward in time.